Welcome to the Year 6 Computing Blog.
Have a look at what our brilliant Year 6 pupils have been up to in their weekly Computing lessons.
Year 6 are having a whistle stop tour of Pivot Animator software over the next two weeks. This week, pupils got to grips with making small figure movements and adding photo frames to create a moving effect.
Pupils across the school have been enjoying taking part in World Book Day activities. During their computer time, children created a digital review of their favourite books to be displayed in the school.
Year 6’s animation skills are improving greatly. This week, pupils included speech bubbles and a switch of background during their animation.
As part of Online Safety Week, pupils took part in the Rednal Hill Junior School Digital Questionnaire, where they thought about their online habits.
This week, pupils in Year 6 created animations using Scratch software. Pupils used glide effects and costume changes to create the illusion of movement.
Year 6 created their final games using Kodu today. Pupils designed a race track and programmed a character to follow an automatic path. As a challenge, many children also independently went into the settings, to see if they could fine tune their games.
Today, Year 6 pupils assessed if they could deconstruct code. This is the skill of being able to look at an algorithm (set of instructions) and explain in their own words what the program is designed to do. Children worked in groups to predict and then test their code.
Year 6 learnt about Quick Response, or QR codes today. The children recorded a message using Audacity to be accessed using a code.
Children landscaped their virtual worlds in Kodu Game Lab today. Pupils added hills, water, trees and objects to create unique worlds to be programmed next week.
Kodu Game Lab
Our Year 6 pupils have been using ‘When and Do,’ code to program their own computer games. The children added objects to a virtual world and then programmed a character to move and eat apples using the arrow keys.
Year 6 created some fantastic, organised spreadsheets today. The children found totals and averages of and then sorted and ordered their data. Brilliant!
As part of a whole school sleep project, Year 6 used spreadsheets to present their own sleep data. Within these they inserted charts and tables.
Year 6 love Lightbot!
Lightbot is a programming game designed to practise computational thinking and command sequences. Year 6 pupils have been spending short bursts of time in their Computing lessons on Lightbot to keep their programming skills tip top!
This afternoon, Year 6 pupils created formulas to add, subtract, multiply and divide using Excel. The children loved the fact they could complete one calculation and then apply this formula to a whole column of values.
Today, Year 6 pupils were introduced to Microsoft Excel. The children learnt that all cells in a spreadsheet have a cell reference and entered data to their first sheet.
Over the past few weeks, our Year 6 pupils have been getting used to some new software in the new computer suite. Children have been practising their typing skills using Kaz Type which they can access at school and at home. The Speedbuilder test has been particularly popular, giving children an instant word per minute score.